Races

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Jungalore has a six playable races the player may choose from. The race does not affect stat growth, but affects what racial skill the player has available, additional starting stats, and their overall appearance.

Human[edit | edit source]

Main Article: Humans

  • Life Expectancy: 90 Years
  • Racial Skill: Adapted
  • Innate Attribute: Humanoid
  • Total Stat Modifier: +35 Defense, +35 Magic Defense
  • Special Skill: Escape Lv. 1

Humans are not native to Jungalore. Many years ago, many Humans descended unto the planet from a place far far away. As time went by, stories of that star began to fade, as they made peace in their new home.

Humans have survived many threats from Jungalore. Monsters, time, disease, death, war, and even catastrophe. As such, they are most often known as the most well adapted race. All Humans have the "Adapted" skill, which grants them additional defenses depending on their environment.

Elvine[edit | edit source]

Main Article: Elvine

  • Life Expectancy: 150 Years
  • Racial Skill: Gargoyle Transformation
  • Innate Attribute: Anomaly
  • Total Stat Modifier: +10 Attack, +10 Magic Attack, +25 Defense, +25 Magic Defense
  • Special Skill: Flight

The Elvine are the descendants of a cursed batch of Human prisoners. They were once imprisoned by a dictator queen, and upon their ancestors' revolt, had adopted a curse when the demonic queen had been killed. The ancestors and all their descendants would be hideous creatures with pointed ears, and would lose their minds to this eternal curse.

The ancestors eventually made their way to a lone island, which reshaped them into the humanoid race that they are, still with the pointed ears of the curse. However, upon chanting a spell to disable the effects of a charm given at birth, they may activate the hidden power that comes with their curse, thereby utilizing the "Gargoyle Transformation" skill.

Titan[edit | edit source]

Main Article: Titans

  • Life Expectancy: 100 Years
  • Racial Skill: Titan's Hands
  • Innate Attribute: Demon
  • Total Stat Modifier: +20 Attack, +20 Magic Attack, +15 Defense, +15 Magic Defense
  • Special Skill: Climbing

Titans are both native and foreign to Jungalore. They are giants whose ancestors cast away the light of their soul, and were banished to the shadow realm, where they grant full respect to Umbraria. Standing at eight feet tall on average, with the shortest of them being around six feet and the tallest at ten feet, they can destroy nearly anything they encounter, and are not to be taken lightly when encountered.

That said, it isn't rare to see some titans yearn to experience the world of light and discover that missing part of their soul. Though quite different than other mortal races and facing a major discrimination, they are excellent soldiers due to their "Titan's Hands" skill, which allows them to wield even the largest of weapons in both hands.

Kemonor[edit | edit source]

Main Article: Kemonor

  • Life Expectancy: 120 Years
  • Racial Skill: Nine Lives
  • Innate Attribute: Varies (See Page)
  • Total Stat Modifier: +15 Attack, +15 Magic Attack, +20 Defense, +20 Magic Defense
  • Special Skill: Varies (See Page)

The Kemonor are the surviving sentient natives of Jungalore, having faced many ancient catastrophes. They are engineering legends, and are characterized by their animal ears, tails, and claws. The Kemonor are also not mistaken in their speech, their sentences ending in their animal sounds instead of periods.

Some Kemonor are like that of birds, and will have such an attribute to match. Others are beastial, or like smaller critters. In any case, their attribute will match.

Kemonor, being animal hybrids, have the strange ability to avoid encounters with death. When it seems like they may not survive, their senses heighten and they avoid death completely, and seem to be able to fight as if they just began the battle. They say they have an ability known as "Nine Lives" to thank for this.

Reptal[edit | edit source]

Main Article: Reptal

  • Life Expectancy: 500 Years
  • Racial Skill: Reptile's Cunning
  • Innate Attribute: Reptile
  • Total Stat Modifier: +25 Attack, +25 Magic Attack, +10 Defense, +10 Magic Defense
  • Special Skill: Varies (See Page)

Reptal are lizard-like humanoids. Often seen with fins and horns, they are most notorious for their skill in banditry and profiteering. Many Reptal become rogues, and the best of which become pirates, due to their abilities to loot so well.

Reptal, being so good at this ability, are also known to barter with people extremely well. Though certain people can't be haggled in this manner, their ability to drive a hard bargain gains them more Legens for sales, and can buy for much less. Their "Reptile's Cunning" also grants them resistance to a single element, varying from place to place.

Meridian[edit | edit source]

Main Article: Meridians

  • Life Expectancy: 200 Years
  • Racial Skill: Aqua Fighter
  • Innate Attribute: Sea Creature
  • Total Stat Modifier: +35 Attack, +35 Magic Attack
  • Special Skill: Swimming

Hailing from the Remnvald Nation, this race of peaceful, yet stern fish folk has been the product of a diaspora due to the interference of the Dragon King, Exodiin. They refused to join his kingdom, and saw their hometown of Meridia torched. However, a new city has arose under the ocean. Being fish people, they are notable for their fins and gills, as well as their scaled skin.

Due to the Meridian people being at constant battle with the Dragon King directly, they have evolved a passive skill known as "Aqua Fighter" which is the result of years of training. Not only are they able to use these fins for increased damage, but they may use the increase in strength to travel the oceans of Jungalore.