Barbarian
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Class Base: |
Bandit
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Class Type: |
3-1
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Position: |
Front
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Changes At: |
50 Quests
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Number of Skills: |
12
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Total Quest Skills: |
2
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"Having found kinship with bandits, the barbarian is akin to a warrior who has held onto their rage over the changes. They fight without tiring, and will not stop fighting no matter the consequences."
Barbarians are bandits who have had better than average luck with plucking loot from an unwary traveler, they focus on taming familiars to help do their bidding, and teaming up with other bandits to do raids. They now have a variety of better than usual weaponry at their disposal, and provide decent support as well to the party. However, they do not replace supportive classes, such as the Priest, unless they have a large investment into their magic attack to help increase the potency of their healing skill.
Barbarians, at quest level 100, change class into a Berserker.
All classes gain four stat points to allocate upon leveling up, and being that the barbarian is a third class, they gain 350 life/will points to allocate upon leveling up as well.
As a barbarian, all bandit battles are bypassed. However, pirates will still attempt attacks on the party.
For skills gained as previous classes, please see the Scout and Bandit pages.
Skill Name |
Description |
Type
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Inflict additional damage to enemies inflicted with Poison, Bleed, and/or Amputation.
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Passive
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Recruit certain enemies into your party.
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Active
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Absorb the life or will of an enemy.
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Offensive
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Restore life to either a single target or many.
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Supportive
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Attempt to tame an enemy as a familiar.
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Active
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Skill Name |
Description |
Type
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Clash against an attack in an attempt to deal massive damage.
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Active
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Add a chance to deal special Paralysis to the enemy when using bare hands.
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Passive
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