Guardian

From The Chronicles of Jungalore Wiki
Jump to navigation Jump to search
Guardian
Guardian.png
Class Base: Knight
Class Type: 4-1
Position: Front
Changes At: 100 Quests
Number of Skills: 19
Total Quest Skills: 4


Overview[edit | edit source]

"The true protector of Jungalore said to be descended from the sky. The Guardian is a hero in the eyes of all people and fights for what promotes the most good. That is, unless they have their own idea of what is good."

Guardians are the final form of knights in Jungalore. They are the best general class in the game with great versatility. While they still don't excel in any particular area, they now perform their duties even better than during their knight days. They now gain the ability to debuff their enemies and deal extra damage when mounted.

Guardians, when side by side, create defensive walls. Thus, they are great when in a party of multiple guardians. Further, they are excellent dragon slayers.

Gear/Stats[edit | edit source]

The guardian is a final class, and therefore gains no further stat points or life/will points.

Guardians may upgrade other players to warrior or knight if they have met the required quest amount. They may purchase carriages and ships for personal use.

Guardians get a boost to their polearm special when mounted. They will always deal 1.5x damage with polearms, but only when mounted. This works on any mount.

On top of this, when a guardian is directly next to another guardian in battle, they combine their defense together when blocking physical attacks, and combine their magic defenses together when blocking magical attacks. This can only be sustained while the guardians adding stats are over 33% of their max life, whether it's the guardian being hit or the guardian(s) supplying additional defense.

When fighting boss reptile enemies (ie. dragons), they have a 5% chance to deal two times the damage with their ultimate skill and with normal attacks. This is subject to Bonus Status Apply.

Available Weapon Types[edit | edit source]

Available Armor Types[edit | edit source]

Skills[edit | edit source]

For skills gained as previous classes, please see the Soldier, Warrior, and Knight pages.

Skill Name Description Type
Ability Down.png Ability Down Lv. 1
Lower an enemy's stats. Active
Block.png Block Lv. 3
Resists damage by blocking until the user's next turn. Strikes after use and has a chance of reflecting magic. Active
Channel Torment.png Channel Torment
Increases attack when inflicted with Poison, Bleed, and/or Amputation. Passive
Cover.png Cover Lv. 2
Cover a single party member or multiple party members from damage. Active
Martyr's Reckoning.png Martyr's Reckoning
Sacrifice a portion of your life to deal additional damage. Active
Shield Boomerang.png Shield Boomerang Lv. 1
Throw your shield to deal ranged damage. Can be upgraded via skill quest. Offensive
Final Skill.png Skyward Strike
The ultimate skill of Guardians! Deal high damage to an enemy. Ultimate

Quest Skills[edit | edit source]

Skill Name Description Type
Deadlock.png Deadlock
Clash against an attack in an attempt to deal massive damage. Active
Edge Amplify.png Edge Amplify
Increase the potency of edge skills. Passive
Shield Boomerang.png Shield Boomerang Lv. 2
Throw your shield to deal ranged damage. Level two increases cast speed, damage, and allows elemental application. Offensive
Way of the Fist.png Way of the Fist
Add a chance to deal special Paralysis to the enemy when using bare hands. Passive