Spellsword
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Class Base: |
Soldier
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Class Type: |
2-3
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Position: |
Front
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Changes At: |
25 Quests
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Number of Skills: |
13
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Total Quest Skills: |
2
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"Those who wish to master magic, offense, and defense. They use their newly gained knowledge to raise the offensive capabilities of their allies."
Spellswords are a hybrid type of class, mixing magic and physical attacks to deal damage to their foes. Though not as capable as a mage, and because they lose a few weapon options, they may prove to be harder for newcomers to sink into. They do, however, gain a lot of new equipment, and with the right build, can become viable magic tanks as their later classes. Not to mention, they gain a large number of new skills.
Spellswords, at quest level 50, change into a Magic Knight or Dark Knight.
All classes gain four stat points to allocate upon leveling up, and being that the spellsword is a second class, they gain 250 life/will points to allocate upon leveling up as well.
Spellswords also possess a unique ability to use magic with swords and great swords.
For skills gained as previous classes, please see the Soldier page.
Skill Name |
Description |
Type
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Resists damage by blocking until the user's next turn. Strikes after use.
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Active
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Cover a single party member from damage.
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Active
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Increases the power of your magic spells.
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Passive
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Gain the magic skills for single target air, fire, water, and earth spells.
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Offensive
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Add an element to a party member's weapon or to your own.
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Active
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Skill Name |
Description |
Type
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Increase the potency of edge skills.
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Passive
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Add a chance to deal special Paralysis to the enemy when using bare hands.
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Passive
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