Adventurer

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Adventurer
Adventurer.png
Class Type: Special
Position: Front/Back
Changes At: 13 Quests if Peasant
Number of Skills: 20 at Level 25/46 at Level 49
Total Quest Skills: 2

Overview[edit | edit source]

"The adventurer is the oldest class, and has no limitations whatsoever."

Where the peasant is able to show you a hint of every class, the adventurer IS every class rolled into one. However, due to its lack of specialization, it does not have the same level of mastery as every class.

The adventurer can use ANY weapon, ANY armor, and learns nearly EVERY skill just by leveling up. It's like a true RPG class, whereas the others learn their skills upon class change. Though it will not learn very luxurious skills immediately, it progresses at a fairly steady pace.

The only downside is that this class starts with no gear whatsoever. So it is best to start as a peasant before becoming this class.

At level 50, this class becomes a Paragon.

Gear/Stats[edit | edit source]

This class starts with absolutely nothing, however, its stats are the most balanced starting out. Like all classes, it gains four stat points on level up, but unlike other first classes, it gains 200 life/will points to allocate.

Available Weapon Types[edit | edit source]

  • All weapon types are available to the adventurer. See Weapon Types.

Available Armor Types[edit | edit source]

  • All armor types are available to the adventurer. See Armor Types.

Starting Base Stats[edit | edit source]

  • Life: 275
  • Will: 275
  • Attack: 10
  • Defense: 10
  • Magic Attack: 10
  • Magic Defense: 10

Starting Gear[edit | edit source]

  • Adventurers start with any one piece of starting light, medium, or heavy armor. See the respective pages for details.

Skills[edit | edit source]

Skill Name Description Level Obtained Type
Campfire.png Campfire
Set up a campfire out of combat to heal yourself and your party. Level 00 Active
Block.png Block Lv. 1
Resists damage by blocking until the user's next turn. Level 01 Active
Bash.png Bash
Strikes a single target to deal double damage. Level 02 Offensive
Dodge.png Dodge Lv. 1
Attempt to dodge an incoming attack. Level 03 Active
Magic Weapons.png Magic Weapons
Add an element to a party member's weapon or to your own. Level 11 Active
Provoke.png Provoke
Draw attention to yourself and lower enemy defense. Level 12 Active
Magic.png Magic Lv. 1
Gain the magic skills for single target air, fire, water, and earth spells. Level 13 Offensive
Steal.png Steal
Steal the drops of one enemy. Level 15 Active
Critical Hit.png Critical Hit
Strikes a single target to deal triple damage. Level 16 Offensive
Cures.png Cures Lv. 1
Cure the Poison and Paralysis status ailments. Level 17 Supportive
Healing.png Healing Lv. 1
Restore life to either a single target or many. Level 21 Supportive
Vanish.png Vanish
Disappear and drop enemy aggression. Level 22 Active
Baggage.png Baggage Lv. 1
Increase your carrying capacity. Level 23 Passive
Holy Arts.png Holy Arts Lv. 1
Deal light elemental magic damage to one enemy. Level 26 Offensive
Holy Weapons.png Holy Weapons
Add the light element to a party member's weapon or to your own. Level 27 Active
Tame.png Tame
Attempt to tame an enemy as a familiar. Level 28 Active
Multi Attack.png Multi Attack
Attack multiple enemies or an enemy multiple times. Level 32 Offensive
Poisoning.png Poisoning Lv. 1
Add a 50% chance to deal Poison or Confusion when attacking. Level 33 Active
Cover.png Cover Lv. 1
Cover a single party member from damage. Level 34 Active
Ability Down.png Ability Down Lv. 1
Lower an enemy's stats. Level 37 Active
Dark Arts.png Dark Arts Lv. 1
Deal dark elemental magic damage to one enemy. Level 38 Offensive
Dark Weapons.png Dark Weapons
Add the dark element to a party member's weapon or to your own. Level 39 Active
Draining.png Draining Lv. 1
Absorb the life or will of an enemy. Level 43 Offensive
Magic.png Magic Lv. 2
Gain the magic skills for multi target air, fire, water, and earth spells. Level 44 Offensive
Ability Up.png Ability Up Lv. 1
Raise the stats of yourself or your party members. Level 45 Supportive
Cures.png Cures Lv. 2
Cure the Poison, Paralysis, Sleep, and Bleed status ailments. Level 48 Supportive
Healing.png Healing Lv. 2
Restore a large amount of life to a single target or revive a target. Level 49 Supportive

Quest Skills[edit | edit source]

Skill Name Description Level Available Type
Edge Amplify.png Edge Amplify
Increase the potency of edge skills. Level 11 Passive
Way of the Fist.png Way of the Fist
Add a chance to deal special Paralysis to the enemy when using bare hands. Level 25 Passive

Class Change[edit | edit source]

Although this class changes into a paragon at level 50, there is a differentiation between a Level One Adventurer and Level Two Adventurer. The level one adventurer is considered a first class, and goes from levels 0 to 24 (inclusive). The level two adventurer is considered a second class, and goes from levels 25 to 49 (also inclusive).