Templar
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Class Base: |
Warrior
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Class Type: |
3-2
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Position: |
Front
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Changes At: |
50 Quests
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Number of Skills: |
9
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Total Quest Skills: |
3
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"Swearing faith to Lumbra the warrior becomes a specialized knight who fights for God. With weapons of faith, the templar brings holy justice, for the sake of bringing humanity into a state of purity."
Templars are powerful defenders who gain the ability to use holy magic. They may now provide minor support to their party members and deal light elemental damage to their opponents. They are excellent against any form of undead or demonic entities. They also gain the ability to use blunt weapons, including the hammer which has the highest attack value of any weapon.
At quest level 100 they become their final class, the Paladin.
All classes gain four stat points to allocate upon leveling up, and being that the templar is a third class, they gain 350 life/will points to allocate upon leveling up as well.
Templars have the unique ability to use light magic with maces and hammers.
For skills gained as previous classes, please see the Soldier and Warrior pages.
Skill Name |
Description |
Type
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Resists damage by blocking until the user's next turn. Strikes after use and has a chance of reflecting magic.
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Active
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Cover a single party member or multiple party members from damage.
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Active
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Restore life to either a single target or many.
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Supportive
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Deal light elemental magic damage to one enemy.
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Offensive
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Throw your shield to deal ranged damage. Can be upgraded via skill quest.
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Offensive
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Skill Name |
Description |
Type
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Clash against an attack in an attempt to deal massive damage.
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Active
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Throw your shield to deal ranged damage. Level two increases cast speed, damage, and allows elemental application.
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Offensive
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Add a chance to deal special Paralysis to the enemy when using bare hands.
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Passive
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