Hunter

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Hunter
Hunter.png
Class Base: Scout
Class Type: 2-2
Position: Back
Changes At: 25 Quests
Number of Skills: 5
Total Quest Skills: 1


Overview[edit | edit source]

"After learning how to throw their daggers and perfect their shot, the Scout becomes a hunter and gains skills in taking down enemies from a distance. They are also capable of navigating natural mazes on their own."

If not considering banditry, the scout's most likely successive class is the hunter. Hunters focus on ranged attacks as opposed to melee attacks. Of course, they come with the continued use of daggers, and thus they may continue melee attacks if they wish, but their primary skills focus on the use of bows/crossbows. Being a class that is positioned in the back row of combat, they are an excellent source of damage.

Hunters, at quest level 50, change into a Marauder or Sniper.

Gear/Stats[edit | edit source]

All classes gain four stat points to allocate upon leveling up, and being that the hunter is a second class, they gain 250 life/will points to allocate upon leveling up as well.

Available Weapon Types[edit | edit source]

Available Armor Types[edit | edit source]

Skills[edit | edit source]

For skills gained as previous classes, please see the Scout page.

Skill Name Description Type
Critical Hit.png Critical Hit
Strikes a single target to deal triple damage. Offensive
Lockpicking.png Lockpicking Lv. 2
Attempt to pick a lock at a decent chance. Active

Quest Skills[edit | edit source]

Skill Name Description Type
Way of the Fist.png Way of the Fist
Add a chance to deal special Paralysis to the enemy when using bare hands. Passive