Scout

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Scout
Scout.png
Class Type: First
Position: Back
Changes At: 13 Quests if Peasant
Number of Skills: 4
Total Quest Skills: 0


Overview[edit | edit source]

"Skirmishers who are best known for their observational skills and capabilities in exploiting weaknesses. They wear lighter armor to move quickly between locations."

Scouts are what most would consider a DPS class in Jungalore. They feature a higher attack to deal with enemies much quicker than the other classes. However, their defenses are slightly lower than that of the Soldier class. They are recommended for those seeking a quicker approach to combat with a dodging capability as well.

Scouts, at quest level 25, change into a Bandit, Hunter, or Gunslinger.

Gear/Stats[edit | edit source]

Scouts have the highest starting attack of all the classes, and meridians in particular will find a starting attack of 55 before adding in the stats from the starting gear.

All classes gain four stat points to allocate upon leveling up, and being that the scout is a first class, they gain 150 life/will points to allocate upon leveling up as well.

Available Weapon Types[edit | edit source]

Available Armor Types[edit | edit source]

Starting Base Stats[edit | edit source]

  • Life: 400
  • Will: 150
  • Attack: 20
  • Defense: 10
  • Magic Attack: 5
  • Magic Defense: 5

Starting Gear[edit | edit source]

Skills[edit | edit source]

Skill Name Description Type
Bash.png Bash
Strikes a single target to deal double damage. Offensive
Campfire.png Campfire
Set up a campfire out of combat to heal yourself and your party. Active
Dodge.png Dodge Lv. 1
Attempt to dodge an incoming attack. Active
Lockpicking.png Lockpicking Lv. 1
Attempt to pick a lock at a low chance. Active