Summoner
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Class Type: |
2-3
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Position: |
Back
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Changes At: |
25 Quests
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Number of Skills: |
12
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Total Quest Skills: |
2
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"The summoner walks a fine line between becoming corrupt or becoming skilled in understanding the natural flow of will. With their mind, they can apply themselves in ways which are either instrumental or detrimental to the world's health."
Summoners are a special class not found in the original Jungalore, and are one of the hardest classes to play as besides the Acolyte. They are mainly built to support the party offensively with their summons, and are also a supportive class at the same time with a few buffs and even the Cover skill. They have the most magical weapons of the scholar's second classes, allowing the player to mix enchants in and customize any such weapon to their liking. What makes this class difficult is that it has a lack of overall focus as to what it is, and thus it requires a lot of fine-tuning and quests before it becomes great, and so newer summoners will likely find themselves leeching from a party for quests.
Summoners, at quest level 50, change into a Druid, or Necromancer.
All classes gain four stat points to allocate upon leveling up, and being that the summoner is a second class, they gain 250 life/will points to allocate upon leveling up as well.
For skills gained as previous classes, please see the Scholar page.
Skill Name |
Description |
Type
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Raise the stats of yourself or your party members.
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Supportive
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Cover a single party member from damage.
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Active
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Cure the Poison and Paralysis status ailments.
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Supportive
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Summon a minion to fight alongside you.
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Active
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Disappear and drop enemy aggression.
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Active
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Skill Name |
Description |
Type
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Summon a powerful being. One being available.
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Active
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Add a chance to deal special Paralysis to the enemy when using bare hands.
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Passive
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