Paragon
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Class Type: |
Special
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Position: |
Front/Back
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Changes At: |
50 Quests
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Number of Skills: |
75 at Level 100
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Total Quest Skills: |
7
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"Paragons, they know all, but are masters of none."
The paragon knows many things, and is the epitome of the adventurer class. They are a form of final class, and are able to take on literally any challenge. They have so much versatility, that you barely even need a party in order to play as a paragon effectively, though once one begins to specialize the paragon, they do find it lacking in some areas like the adventurer.
Like all classes, the paragon gains four stat points on level up, it also gains 350 life/will points to allocate upon level up.
- All weapon types are available to the adventurer. See Weapon Types.
- All armor types are available to the adventurer. See Armor Types.
For skills learned as previous classes, see Adventurer.
Skill Name |
Description |
Level Obtained |
Type
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Doubles drops at the end of battle.
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Level 50
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Passive
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Allows the user to scale walls and cliff faces.
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Level 54
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Active
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Steals half the Legen reward from an enemy.
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Level 55
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Active
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Inflict additional damage to enemies inflicted with Poison, Bleed, and/or Amputation.
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Level 56
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Passive
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Throw your shield to deal ranged damage.
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Level 59
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Offensive
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Attack enemies out of hiding and deal tremendous damage.
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Level 65
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Offensive
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Deal dark elemental magic damage to multiple enemies.
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Level 66
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Offensive
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Deal light elemental magic damage to multiple enemies.
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Level 67
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Offensive
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Gain the magic skills for strong single target air, fire, water, and earth spells.
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Level 70
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Offensive
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Transform into monsters.
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Level 71
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Active
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Summon a minion to fight alongside you.
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Level 72
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Active
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Greatly increase your carrying capacity.
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Level 76
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Passive
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Allows you to swim through waterways, rivers, and even across oceans.
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Level 77
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Passive
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Allows you to wield two of a weapon that lacks innate dual wielding.
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Level 78
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Passive
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Add a 50% chance to deal Blind or Silence when attacking.
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Level 81
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Active
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Two-handed guns now have a chance to deal headshots for extra damage.
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Level 82
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Passive
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Resists damage by blocking until the user's next turn. Strikes after use.
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Level 83
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Active
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Increases attack when inflicted with Poison, Bleed, and/or Amputation.
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Level 87
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Passive
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Sacrifice yourself and an enemy of your choosing.
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Level 88
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Active
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Recruit an enemy to fight at your side.
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Level 92
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Active
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Create a sanctified area that none may trespass. Also heals party members.
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Level 93
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Supportive
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When in a body of water, generates Holy Water.
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Level 96
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Active
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Call upon a blessing to grant random buffs to party members.
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Level 97
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Supportive
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Change the attributes of party members.
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Level 98
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Active
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Burrow underground and in caves.
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Level 99
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Active
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Become a master of all weapons!
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Level 100
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Ultimate
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Skill Name |
Description |
Level Available |
Type
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Increase the potency of edge skills.
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Level 11
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Passive
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Add a chance to deal special Paralysis to the enemy when using bare hands.
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Level 25
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Passive
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Clash against an attack in an attempt to deal massive damage.
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Level 50
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Active
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Super charge the Magic skill to deal extra damage.
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Level 50
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Active
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Fly anywhere in the world!
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Level 89
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Active
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Deal strong dark elemental magic damage to a single enemy.
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Level 100
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Offensive
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Deal strong light elemental magic damage to a single enemy.
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Level 100
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Offensive
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Like with the adventurer, there is a differentiation between a Level One Paragon and Level Two Paragon. The level one paragon is considered a third class, and goes from levels 50 to 99 (inclusive). The level two paragon is considered a final class, and occurs at level 100.